![]() ![]() ![]() They are many, but do not be afraid.Īround figure 7, this group of tools allows you to carry out basic operations on the scene previewed in the central window. On the other hand, it has an error console where we will see what failures Unity gives when working, processing, compiling, etc. In relation to figure 6, sometimes it can be useful to find an asset, or locate an object that we know is inserted in our scene, but we do not find it easily (This happens when our map is very complex). This will lead us later to the problem of getting the essential assets to work well in our SimplePlanes environment. These assets are of all kinds and although many are free, others are paid. And the third tab called "Asset Store" that opens the Unity assets web page, in which you can find all kinds of resources that will be useful to develop our mods. The second called "Game" that presents the view in game mode (In our case it is not used). ![]() The first one that is already selected, called "Scene", that shows us the plane of the scene. At the same time 3 tabs will be observed. ![]() We will interact a lot with this window, since it allows us to move along the map that we are going to create in the infinite space. In figure 5, we have the window dedicated to preview the scene. It will be important to group and sort them, in order to manage them properly, as well as edit their properties and see them selected in the Unity preview screen. It is important that as we create our map, all objects such as terrains, 3D objects that we import, ships, convoys, etc., will be displayed here. The figure 4 shows the window of hierarchy of objects in the scene. By default, the configuration is optimal and in few occasions we will resort to this menu. However, I do not recommend modifying it if you still do not know the program well. The "Window" menu allows you to change the organization of all open windows in Unity. However, it is not used directly, since its properties can be modified from the "Inspector", which is the details window for any object that we select in the scene. The "Component" menu allows to edit the components or properties of the objects that are introduced in the scene of our project. For example the main geometric figures (cube, cylinder, sphere, capsule.), terrains, lights, text, audio, triggers, particles, cameras. The "GameObject" menu is also important, since it will allow us to introduce any type of object we need into our map. to elaborate routines that influence the game or the map. On the other hand, it also allows developers of programming languages C, C-Sharp, Javascript. For example, from here you import the toolkit for SimplePlanes, for modeling the terrain, etc. The "Assets" menu is very important, since it allows you to import new functions, tools, elements, objects and resources to our Unity editor. It also has playback control options if we design kinematics with Unity. The "Edit" menu allows you to perform predetermined tasks such as copy, paste, undo, delete, duplicate. This means that by default, when we create a project, a main scene is created on which we will work. The "File" menu allows you to save our project and the scenes in which we are working, within this project. Recognition of the Unity screenīefore starting to work on the map, it is important to recognize the main functions of Unity and the location of its options, to facilitate all our work.įirst of all we observe a top bar with the following menu options: File, Edit, Assets, GameObject, Component, Window, Help. In this case, we will give it the name "myfirstmap"įig.2 Name your project and create it Step 2. Once we have Unity installed correctly, the next step is to open Unity, register and create our first project. The first step is to install the Unity program and its complements, as indicated in the following article. In subsequent articles I will explain how to improve it, and create more advanced or complex maps. Not gonna lie.Hello everyone, in this article I will try to explain the basics to design a simple map in SimplePlanes. This build took so long because I'm lazy. As of 2014 the train still exists in a dilapidated and unmaintained state, while the research project has been honoured with a monument made from the front of the railcar, outside a railcar factory in Tver, a city in western Russia. If the research had been successful, there was a plan to use the turbojet powered vehicle to pull a "Russian troika" express service. The SVL had a mass of 54.4 tonnes (including 7.4 tonnes of fuel) and was 28 metres (92 ft) long. The researchers placed jet engines on an ER22 railcar, normally part of an electric-powered multiple unit train. The SVL was able to reach a speed of 250 kilometres per hour (160 mph). In 1970, researchers in the USSR developed the High-speed Laboratory Railcar (SVL) turbojet train. Railway map by TrainDude Max Speed on turn in each map is 25-30 mphįor long Untranslated russian wiki click here ![]()
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